# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Momodora Moonlit Farewell Template

game: Momodora Moonlit Farewell
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Momodora Moonlit Farewell:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  open_springleaf_path:
    # Remove Demon Strings and Wind Barriers in Springleaf Path to enable entering other areas before getting Awakened Sacred Leaf/Sacred Anemone.
    'false': 0
    'true': 50

  deathlink:
    # Link all player deaths together. If you die, all other players in the session (with deathlink enabled) also die. The same works the other way around.
    'false': 0
    'true': 50

  bell_hover_generation:
    # Consider Bell Hover as a possible strat for world generation. Bell Hover is used to access certain areas without having the correct skill (i.e. Demon Frontier without Wall Jump) 
    # # With this setting on, you might need to get creative to access certain areas (i.e. using damage boost to reach a platform, speaking from experience)
    'false': 50
    'true': 0

  randomize_key_items:
    # Add Key Items needed for progression to the randomization pool and as location checks. These items are: Gold Moonlit Dust, Silver Moonlit Dust and Windmill Key.
    'false': 50
    'true': 0

  oracle_sigil:
    # Add the Oracle Sigil to the item pool and as a location check. 
    # # Oracle requires to free all 30 Lumen Fairies, which can be a long task so it's recommended to have this setting off unless you really want to do this
    'false': 50
    'true': 0

  final_boss_keys:
    # Add 4 progressive keys required to open the door to the Final Boss to the randomization pool. 
    # # With this enabled, defeating the 4 bosses before the final boss will no longer help to unlock the door
    'false': 50
    'true': 0

  progressive_damage_upgrade:
    # Add the Heavenly Lilies to the item location check, as well as adding progressive damage upgrade to the itempool (each upgrade grants 2 extra damage)
    'false': 50
    'true': 0

  progressive_health_upgrade:
    # Add the Dotted Berries to the item location check, as well as adding progressive health upgrade to the itempool (each upgrade grants 50 extra health)
    'false': 50
    'true': 0

  progressive_magic_upgrade:
    # Add the Lun Berries to the item location check, as well as adding progressive magic upgrade to the itempool (each upgrade grants 10 extra magic)
    'false': 50
    'true': 0

  progressive_stamina_upgrade:
    # Add the Stamina Peaches to the item location check, as well as adding progressive stamina upgrade to the itempool
    'false': 50
    'true': 0

  progressive_lumen_fairies:
    # Add the Lumen Fairies to the item location check, as well as adding progressive Lumen Fairies to the itempool (you need a total of 30 Lumen Fairies to unlock the Oracle Sigil)
    'false': 50
    'true': 0

  victory_condition:
    # Choose which boss must be defeated to be considered as having completed the game.
    moon_god_selin: 50
    dora: 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
